Digital: Site Specific
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While digital is not inherit to only the visual and being solely an information container, most digital media is binded to pictoralism of the past in the fact that it is exclusively a visually induced sensate. The spatial aspect is implied and it’s construct is the formulated restricted view established during the final days of perspectivism to mimic a reality. This cartesian way of seeing has hence been established as a reality unto its own. What individuals interpret from experiencing these techniques can perhaps parallel that of early cinema and the digital virtual terrain. Today the reality reflected through this optic has become more diffused and immediate, liberating it from the temporal constraints of the window’s view. Human sensational experience is multifaceted and digital media containers which focalize solely on this aspect of ‘visual reality’ are bifurcations of realities which depend upon the pre-established foundation. This media sensate’s context is derived from filters in which cultural definitions reinforce it as a concrete reality. The fact that an experience is primarily made for a digital reality sphere makes it a site specific work. Gestural interfacing will perhaps try to incorporate a ‘human’ interaction, (though lacking always objectification integrity through tactile processing) to add more senses to its reality and break the bind of the windows eye view. This is why we see so many works of digital media as installations.
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